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Feb 23, 2017 at 10:50 history edited DeltaLima CC BY-SA 3.0
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Sep 2, 2016 at 12:03 comment added Andrey Ch Thanks for your replies. Passed my checkride and got my license couple of days ago. Examiner put this very same question to me. And upon my answering that I would first retract flaps, said that on a short runway he would recommend to first give throttle. So now I think it's a matter of personal preference, at least in the way of looking at the whole touch-and-go process and objectives.
Aug 26, 2016 at 22:48 history tweeted twitter.com/StackAviation/status/769305660827791360
Aug 25, 2016 at 11:05 answer added Jamiec timeline score: 9
Aug 24, 2016 at 21:28 comment added Lnafziger It sounds more like an issue where you should have determined that you didn't have enough runway left for a touch and go, and either committed to a full stop landing or a go around (whichever could be done safely) prior to that point. One good method is to choose a touchdown point while on final, and if it becomes clear that you won't touch down by that point then you should go around. This will keep you out of similar problems in the future. (As to your actual question, you may want to remove all of the extraneous details so that they don't cloud the issue.)
Aug 24, 2016 at 21:22 comment added Ron Beyer If your wheels were on the ground, pull the flaps up first. If your wheels are not on the ground (go around), power first, then slowly flaps. The issue is that when you retract your flaps in the air you have a tendency to sink, doing it on the ground you can't sink so best to get in the take-off configuration before applying power. Honestly in this situation if you landed too long you should have immediately applied full power in ground effect and started a go-around. If your wheels don't hit at a target point on a short runway, go around.
Aug 24, 2016 at 21:17 history asked Andrey Ch CC BY-SA 3.0