There is no major problem to be solved by moving the cockpit inside. The canopy adds minimal drag, considering how much drag the whole of a fighter's airframe produces. It also offers the highest quality of vision. To expand on the latter, let's define a few items that go into visual quality: * Field of view * Acuity, including in motion * Noise * Dynamic range * Reaction speed The canopy's field of view is about half the sphere, while cameras can cover most of the sphere. Good human vision (healthy young pilot) offers enough acuity to distinguish high-contrast objects down to about 0.1 milliradian in size. The best commercial video camera heads offer up to 6.5K*3K or 8K*4K resolution. To cover 12.6 steradian with 6 cameras, restricting each camera to a ~2:1 rectangle, somewhat correctable with an anamorphic lens... It's a textbook math problem, but we have the advantage of knowing it's not solved in a mathematically optimal way in real fighters using it. For a "cube with overlaps" solution, which is viable for a fighter, the FOV of each camera needs to be about 1.6 radian vertically. This results in a best-achievable instantaneous resolution of about 0.5 milliradian for the Arri sensor or 0.4 for the RED. These are commercial cameras that are miles ahead of the F-35's DAS, but indicative of what could be used in a fighter designed today and meant to fly in the 2040s. At their maximum resolution, all cameras produce significant amounts of noise. So does the human vision, but its noise is filtered out very well by the brain and almost eliminated in the macula. At any rate, camera+eye give more noise than just the eye. The dynamic range of human vision, at 20 stops, is better than the best cameras at 15-16 stops, and LCD drop it further to 10-12 stops (20 for OLED). But this is acceptable in daytime, and will mostly matter at night, where a fighter can rely on IR systems insteads. The night-time performance of IR cameras, even though they lose a lot in resolution, gives synthetic vision a win on this. For reaction speed, at their open gate resolution, cameras offer a best-case framerate of just 60. I won't copy the full math, but combined with a 60 fps display, this results in a minimum lag of ~40 milliseconds. This sounds acceptable at first. The real pain comes when you consider the motion resolution resulting from this limited framerate. To explain motion resolution, see [how a moving picture looks][1] on a display. This can be better demonstrated with a few [illusions][2]. Unless the motion is very slow, your motion resolutio can drop from the 8Kx4K a camera can offer for a still picture down to only 100-600 lines. In practical terms, you're going from discerning objects at 0.4 milliradian all the way to 2-10. This won't matter much in level flight, but the moment a pilot with synthetic vision begins to maneuver, they will suffer major degradation of their vision. Video gamers learn to compensate by turning instantly and returning to a slow-moving image that can be seen at sub-1000 fps, but a plane doesn't do things instantly. Whether the ability to see while spinning will make a difference, losing it can affect pilot behavior just by trying to avoid that motion-induced blindness. All in all, you've reduced the pilot's visual acuity, added noise, and greatly compromised their motion resolution - for what? We're not chasing Mach 3 anymore; it won't help against Mach 8 SAM. We've learned to make canopies stealthy through shaping and RF-reflective metal coating, so there's no need to shy away from one. We've learned to project images onto a transparent visor, so we can get the benefits of night vision and extra FOV without losing natural vision. And most importantly, in the last 10 years we've also learned to protect data with authenticated encryption and send it fast over vast distances, so if things like best possible acuity, motion resolution, reaction speed, or tolerance to avionics damage don't matter much, there's no reason for the pilot to be inside the aircraft at all. [1]: https://www.testufo.com/photo [2]: https://www.testufo.com/persistence