Studying the damage model of DCS, especially on Warbirds, I encountered an operational doubt about the Battle Damage Checks.
Here is the question:
Suppose that after a sortie you are RTB, and you don't have the possibility to have a visual check coming from the ground and you don't have a wingman; your aircraft is particularly damaged and it is night.
Excluding the Flight Control check (that's pretty straight forward), what would you do about landing gear and flaps?
If you select the landing gear down there is the risk that it would not come back up, at least increasing drag and fuel consumption and the risk of injury in case of forced landing (if particularly damaged).
For the flaps, If you select them down, during the normal pre landing procedure, if one flap goes down and the other stays up, trying to perform a recovery or bail out would be very hard due the low altitude, but anyways it would put the aircraft in an undesired state.
If you don't move anything, you will perform a gear up, flaps up landing, the aircraft will be more damaged but probably repaired, and in theory, you will not expose yourself to other risks.
I know that is very type related, and it depends a lot of the situation, but what would you do? Do you have any additional information about the real checks and procedures that are done (or were) in these situations?
As requested in the comments, to facilitate answers and discussions, let's focus on the Spitfire MK IX.