Are pilots allowed to intentionally crash inside the simulator? It is good for stress relief and seems like a fun way to do something you would never do on an actual aeroplane, with little to no consequence.
If not, why not?
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Sign up to join this communityAre pilots allowed to intentionally crash inside the simulator? It is good for stress relief and seems like a fun way to do something you would never do on an actual aeroplane, with little to no consequence.
If not, why not?
I've intentionally crashed Full Flight Simulators, to demonstrate to the instructors that in a modern day FFS, crashing is a non-event. Basically just a stop of the real-time equation computations, a bit of a crash sound, and freeze of the visuals. The instructor then selects a new initial position, the sim resets at this position after the normal time period, and the training continues.
During normal flight training when type rated pilots demonstrate their skills in handling emergencies to prevent a crash, this does not happen of course. Unintentional crashes can take place during the type rating courses, when pilots who just graduated on a propeller plane are getting used to the speed of control and decision making of a passenger jet.
Yes indeed, crashing an older type sim could have lengthy consequences if the computers needed to be re-booted upon a crash. Not anymore.
Note: I'm talking about modern simulators with electric motion and control loading. Any event that kicks a hydraulic system off-line needs fade-in time for the re-engage.
One reason to deliberately crash in a simulator is to reconstruct an accident.
This happens once in a while during an accident investigation, as it's less dangerous (obviously) than trying to reconstruct the conditions of the accident in a real aircraft (if possible at all, as the investigators of course can't control the weather outside of the simulator.
But that's not done for fun, to blow off steam, or some other "I feel like it" moment by a pilot.
Advanced full flight/ full motion simulators are extremely expensive (can be in the Millions $$) and are very expensive to operate. In an Air Carrier ( or similar) training and testing environment these Sims can be scheduled 20 hours (or more) a day. Usually training and testing procedures/profiles are so packed with maneuvers there is little time for random activities outside of the mandatory syllabus or testing requirements.
Often, when one of these simulators crashes in the course of training or checking (which in my experience is not common) it goes "off motion" abruptly causing some stress to the hydraulic components and requires a reboot of its systems that utilizes valuable time.
Likely people have crashed these types of simulators on purpose, but for the reasons I note above, I doubt it is done very often.
For a specific example where multiple tests were done in a simulator that resulted in "crashes", see the Miracle on the Hudson:
From Wikipedia (which has references to NTSB and other reports), emphasis added:
The NTSB used flight simulators to test the possibility that the flight could have returned safely to LaGuardia or diverted to Teterboro; only seven of the thirteen simulated returns to La Guardia succeeded, and only one of the two to Teterboro. Furthermore, the NTSB report called these simulations unrealistic: "The immediate turn made by the pilots during the simulations did not reflect or account for real-world considerations, such as the time delay required to recognize the bird strike and decide on a course of action." A further simulation, in which a 35-second delay was inserted to allow for those, crashed.
See also United 232.
I work in a company that builds simulators. Our customers have a lot of expectations, so we work hard to make the simulation adequate. The precision of the simulation of a crash is not, by far, what is most expected from our simulators. So we do not waste our time making it somewhat realistic. Moreover, to check that a simulation is realistic, it is compared to real aircraft behaviour. We do not find easily data for crashes to compare with, hopefully. So, for our sims, this non-realistic feature is just here to inform that the aircraft can't fly anymore and that the lesson should be resumed.
Not aviation, but simulator related. In the 1960s the UK railways were transitioning from steam traction to electric and diesel. A lot of steam drivers needed retraining. They had to unlearn a lot of things to do with the 'feel' of the train in motion. A simulator was built, with a replica locomotive cab, with a movie screen in front. On this was projected a film of the route being trained. A mainframe computer was programmed to read the cab controls (speed and brake) to control the film speed, show appropriate readings on the dials in the cab (speed, brake air pressure, motor amps, etc) and also move the cab via hydraulic actuators in accordance with the calculated motions expected due to acceleration, deceleration, rounding curves, passing over switches, etc.
One driver, allegedly, braked too late at the end of a run in a terminal station with buffer stops, and the computer faithfully moved the cab in accordance with the deceleration, breaking the driver's nose against the windscreen.