I'm new to flight dynamics programming and am curious to know how people model an aircraft's resistance to rolling in very simple force-based flight models (not CFD, etc.). For example, after a full deflection of the ailerons, the stick is returned to center and the aircraft will stop rolling.
I assume I should be looking at factors including dynamic pressure, wing area, and a center of pressure for the wing. I'm just not sure if I should just be modeling the "wing pushing against the air that it is rolling into" or if there are other more significant physical principles at play.
Essentially I am trying to create a model in which I can tune maximum roll rates against an aircraft's tendency to want to stop rolling.
Thanks, and sorry in advance if this is too vague, but any info will certainly be appreciated and will help steer me.