In my simulator (flightgear) directional control during take-off of most tail-draggers is extremely difficult. When the tail lifts off, it immediately starts to turn to the left with no crosswind, but with sufficiently strong crosswind from the right it might be to the right. It takes very swift and hard rudder application to arrest and then easing the pressure to avoid overcontrolling. Otherwise the turn rate keeps increasing and ground loop occurs.
It is worse with some models than others. Some models are almost impossible to take off at full or normal take-off power and while most are, it is very difficult to keep them on the runway, because even if I manage to arrest the initial swerve, the aircraft is then turned a bit and attempts to re-align it tend to again provoke ground loop.
Controlling propeller aircraft with tricycle landing gear is on the other hand never difficult, even for the more powerful ones.
I suppose some of the models are wrong. For example the Pitts S1C model is almost impossible to take off. But how difficult should it really be to keep the plane aligned?
And, what would likely be wrong with model that is too difficult to control? Centre of gravity too far aft of the mail landing gear? Or something with the vertical stabilizer? There does not appear to be any parameter for vorticity of the propeller slip stream; it is apparently calculated from the power.
Or is this one of the cases where simulator is much more difficult than the real thing, because in the real thing you have force feedback and get to use your built-in accelerometer (vestibular system) and in the simulator you don't?