I have been working on a game which has futuristic VTOL-capable air and aerospace crafts.
A player recently wrote that the stall warning (tone and aural) and AoA (tone and visual) were distracting/annoying/unnecessary/spurious during VTOL takeoff and landing. Same with the "don't sink" EGPWS call-out.
EDIT so that the post is less opinion-based?: How should these be inhibited for helicopter or VTOL operations without sacrificing safety? For example, if the IAS is less than 50 knots we can assume that they are not trying to fly or recover and therefore we can ignore the AoA information? Or similarly if the AoA is more than 45 degrees up or down? That coupled with the gear being down or flaps in landing position? I also have other air data, radar altimetry, etc that could be used.
The game is called Rise: The Vieneo Province if you want to check it out!