Thrust vectoring is for flying outside the "normal" envelope (which is characterized by attached flow). Airliners should really never leave this envelope, so they are perfectly fine with regular control surfaces.
If you want to add thrust vectoring, it would make most sense if the engines are at the back of the airplane. On most airliners, it is really better to put them on and ahead of the wings, because in this location they help both with flutter damping (mass ahead of the elastic line helps) and bending relief. Putting the engine mass right where lift is created is better than carrying stresses all around the airframe, which would be the case with rear-mounted engines.
The redundancy point is valid, but it would be more helpful to have redundant control surfaces, and this is exactly what airliners have. At some point, every airplane has to come down for a landing, which requires to throttle the engines. No thrust, no control!
Most extreme case: If one tail surface breaks off, I wonder if thrust vectoring would be up to the job of trimming the aircraft even with cruise thrust. Not only have the raw forces to be sufficient, the reaction time to control setting changes has to be quick enough to suppress oscillations. I am sure, however, that thrust vectoring will certainly not suffice in all flight phases.
Thrust vectoring is perfect for situations at high angle of attack where you quickly want to point the nose of your aircraft at your adversary, so you get lock-on first. This is quite different from what an airliner has to do.